Tyres, explored in context.
The experience lets users explore different tyres in relation to their intended use cases, materials and traction characteristics.
The experience lets users explore different tyres in relation to their intended use cases, materials and traction characteristics.
The garage setting gives the product experience a practical context. Instead of presenting tyres as isolated catalogue entries, the simulation connects each product choice with the situations it was designed for, so the differences and applications are easier to understand.
VR is the anchor experience, placing users inside the garage studio for immersive exploration and demonstration. A desktop simulation extends access to conventional computers, so the experience supports broader training and showcasing without a headset.
A purpose-built virtual environment combined with interactive product exploration: immersive participation through VR and wider accessibility through desktop simulation.
Users arrive in a Bridgestone reception and are guided into the training room, where the tyre sits at the centre of the space.


Interactive labels mark the tread, sipes, ribs, shoulder, sidewall, bead, grooves and blocks. Users pick the tyre up, turn it and open a part to read what it does.



An exploded view separates the construction, from bead wires and body ply to steel belts and the inner liner, with interior and exterior views.

